15. Render Zoom
This is one of the highest performing settings in the game. In layman's terms, this affects the true resolution of the game. If you e.g. playing a game at 1920x1080 and your render scale setting is set to 50, the game will render at 1360x764. By the way, 50 is the default and I recommend sticking with the defaults. Although it may sound daunting, you won't notice the difference between 50 and 100 if you're not streaming in 4k.
Going to 100 will reduce the frame rate significantly. In my personal tests, it reduced my system's performance by 20-30 fps. As you can see from the screenshot above, there is very little difference in image quality, so you don't have to worry about not being able to see enemies at 50. In fact, if you zoom in on the screenshot of the white area of For comparison, 100 render zoom produces deeper, richer shadows, which can be detrimental when spotting enemies.
What you need to set to:
- 50
how to apply:
- From the main menu, click on the gear icon in the upper right corner of the screen
- go to graphics
- Click Render Scaling and keep it at 50
14. Anti-aliasing
As with most games, anti-aliasing is a high-performance setting, so it can be tempting to turn it off; But for this game I recommend the T-AA setting. The T-AA setting doesn't use a lot of system resources, but it still does a good job of smoothing the edges of objects. This is important because more pixelated graphics can negatively affect the display of distant enemies, as they can look like the biggest mess on the map.
The T-AA option is also one of the options that doesn't use much video memory out of all the options, so using the T-AA option will increase your system performance and the more frame rate you have, the faster you'll be able to to encounter responsive enemies, especially when paired with a high-refresh-rate display.
What you need to set to:
- T-AA
how to apply:
- From the main menu, click on the gear icon in the upper right corner of the screen
- go to graphics
- Click Render Scaling and keep it at 50
13. Increase the depth of field
For most games, especially Siege, you should turn this off. As the screenshot above shows, it adds a useless blur to the rear of your weapon. Not only is it useless, it's also unsightly and can distract you from targeting your enemies. And although it is not much, some spots also use system resources. Even a 3-5 fps boost would help a lot in a competitive game like Siege.
What you need to set to:
- to leave
how to apply:
- From the main menu, click on the gear icon in the upper right corner of the screen
- go to graphics
- Click to zoom in on depth of field and turn it off
12. Linseeffekter
Enabling it will cause items on the map to emit a stronger light, like the projector light in the screenshot above. As you can see, the light is very strong and can obstruct your view of enemies, especially since the game also has some lights on the ground. When activated, the additional lens effect also causes divine sunbeams outside, which can prevent you from seeing broken windows to peek at spawn.
If you're worried about not being able to see the Valkyrie's camera very well if you turn it off, as some guides say, the screenshot above proves that even with this setup, the strength of the Valkyrie's black-eye camera remains the same. Ubisoft does this for balancing purposes, this setting only affects the lighting of elements on the map and ambient lighting.
What you need to set to:
- to leave
how to apply:
- From the main menu, click on the gear icon in the upper right corner of the screen
- go to graphics
- Click Lens Effects and turn it off
11. Ambient occlusion
It might not be much, but in a competitive game like Siege where every little bit counts, disabling ambient occlusion will reduce the darkness in the corners of the map, making lurking enemies easier to see. because ambient occlusion, as in most games, provides deeper, richer shadows, which is fine in non-competitive single player games, but for Siege it's really the big priority.
This setting affects not only the appearance, but also the performance. Because it affects lights and shadows, it also has a big impact on system performance. So disabling this option will not only give you the appearance of your enemies but also increase your framerate which is a big help in Siege in terms of gameplay and faster reaction to enemies.
What you need to set to:
- to leave
how to apply:
- From the main menu, click on the gear icon in the upper right corner of the screen
- go to graphics
- Click on Ambient Occlusion and turn it off
10. VFX quality
This setting makes the chaos on the map richer and denser, which can affect your ability to see enemies hiding behind bushes, especially when trying to generate kills. On maps, its higher settings increase particle quality, which you don't really need. In fact, the fewer particles you see on the map, the better you can identify your enemies.
This goes double for beginners because when I was a beginner I couldn't count the number of times I shot particles floating around the map. These particles will only distract you, and if you accidentally shoot them, you also risk revealing your location to enemies. Turning it off allows you to see enemies more clearly, reduce focus and improve frame rate, as it also uses some system resources.
What you need to set to:
- lav
how to apply:
- From the main menu, click on the gear icon in the upper right corner of the screen
- go to graphics
- Click on VFX Quality and set it to Low
9. Reflective quality
As you can see in the screenshot above, there is absolutely no difference between high and low settings, even in areas of the map that are supposed to be highly reflective, like the vault area of a bank. And since there's little difference between each setting, players are advised to keep it low and take advantage of whatever framerate you can get your hands on.
There is also no area on any map that has better reflective quality to help you see your enemies clearly, not even the cash box area. This is really just a useless setting that doesn't change anything and can consume resources. If you're missing something that really shows the effect of higher reflection quality settings, such as reflections from your end to your binoculars, you should know that it's not practical anyway.
What you need to set to:
- lav
how to apply:
- From the main menu, click on the gear icon in the upper right corner of the screen
- go to graphics
- Click Shadow Quality and set it to Low
8. Shadow quality
This is one of the settings that you should not set to the lowest value. This is because the lowest shadow quality setting will only produce static shadows on the map ie. basic shadows, such as those of tables, elements or structures. It does not create dynamic or moving shadows like the operator's shadow, which is very important when detecting enemy positions.
So for this one I recommend using medium. A medium setting will not only give you moving shadows of your enemies, it won't affect system performance too much, as shadow quality settings, as with most games, tend to consume resources when set to higher values. So with medium you retain a good way to detect enemies while getting a higher frame rate.
What you need to set to:
- Moderate
how to apply:
- From the main menu, click on the gear icon in the upper right corner of the screen
- go to graphics
- Click Shadow Quality and set it to Low
7. Shadow quality
I've tested this quite a bit, but I can't find the difference between the high and low settings at all. Its in-game description says that it adjusts the visual accuracy of the rendering, adjusts the light quality, the spread of the skin below the surface, and more. But realistically, if the higher settings make a difference, it will be pretty minimal and not really noticeable while playing.
If it's true to the in-game description and improves the quality of in-game shadows, that's all the more reason to keep it on a low setting. This is because any improvement in shadow quality will result in richer, deeper shadows, which can make it difficult to find enemies in the darkest corners of the map. Also, every bit of system performance helps you be more competitive, and reducing it will give you more frame rate.
What you need to set to:
- lav
how to apply:
- From the main menu, click on the gear icon in the upper right corner of the screen
- go to graphics
- Click on Shading Quality and set it to Low
6. LOD quality
There is much debate about this. Some say it softens the edges of Operator sprites, making them more identifiable from a distance. This is often useful for spying on spawns, as seeing enemies with irregular sprites can make you mistake them for one of the Chaos on the map. In terms of the tests I did, I really didn't see any difference in the ultra bass.
So the safest route you can take is to go with the medium option. With the medium setting you get a good balance between performance and visuals, and if the claim that higher LOD settings make enemies appear softer (which is important at long range) is anything to go by, you'll at least choose Take a middle ground and play it safe while saving more system resources to support higher frame rates.
What you need to set to:
- Moderate
how to apply:
- From the main menu, click on the gear icon in the upper right corner of the screen
- go to graphics
- Click on LOD Quality and set it to Medium
5. Texture filtering
If you zoom in on the screenshot above and compare the two images, especially where they are marked in red, you will see that higher texture filtering values add more detail to the background of the map. That's great if you're a non-competitive player, but this is Siege, one of the most competitive shooters out there, so my advice is to prioritize practicality. Adding detail to the background of the map will only help your enemies hide and blend in better with their surroundings.
Imagine a situation where you would be better at detecting enemies? A) when the wall or bed behind him is full of detail, or B) when the wall or bed behind him looks boring? Of course it will be the last. Setting this to linear will help you spot your enemies faster across the map's landscape and chaos, and the faster you can spot them and register with your brain that enemies are there, the faster you'll be able to respond.
What you need to set to:
- linear
how to apply:
- From the main menu, click on the gear icon in the upper right corner of the screen
- go to graphics
- Click Texture Filter and set it to Linear
4. Texture quality
Texture quality is the heaviest setting in the game. Its highest setting can take up more than 6 GB of video memory, while its lowest setting only takes up about 1 GB. This makes it an unbeatable game, of course you should choose the lowest setting as it will give you the best system performance and significantly increase your frame rate, as we all know that the more frame rate you have, the faster your response time can be.
Performance isn't the only reason you should set this setting to a minimum. As you can see in the image above, the difference between very high and very low is quite noticeable, this setting even adds more detail to game objects and backgrounds, which can help your enemies hide or blend in better with the environment. Just by looking at the image above, it's clear that it's easier to identify and react to enemies in front of your bed with a low texture quality setting than a very high texture quality setting.
What you need to set to:
- 50
how to apply:
- From the main menu, click on the gear icon in the upper right corner of the screen
- go to graphics
- Click Texture Quality and set it to Low
3. Sharpness T-AA
Like render scaling, T-AA sharpness falls under the anti-aliasing category and improves it. The higher the value, the sharper the image. However, you don't want to set this setting to the highest value because, as with many images, too much sharpness can make objects look jagged or pixelated. Not great for spotting enemies behind all the chaos on the map, as enemies and surrounding objects will appear pixelated.
You also don't want to set a low value as this will cause enemies, objects and backgrounds to appear blurry on the map, which is not good for competitive play and for locating enemies. Therefore, for this setting, I recommend players to keep the default value of 50. With this value, the user will have sufficient sharpness for good image quality and enemy spotting.
What you need to set to:
- 50
how to apply:
- From the main menu, click on the gear icon in the upper right corner of the screen
- go to graphics
- Click TAA Sharpness and keep it at 50
2. Share
Aspect ratio is one of those game settings that has a huge impact on gameplay. As you can see in the picture above, these two conditions are very different and there are many of them, I chose these two because they are the most popular settings. The most popular aspect ratio for professionals is 4:3, which is understandable because it enlarges the image and makes everything in the game look bigger, which also means that players can better identify enemies.
However, most players do not play professional leagues. For online players, 6:10 is recommended, as the excessive stretch of the 4:3 aspect ratio, combined with the online delay, can be used as an operator. Carriers, especially with a 3 step rating, feel faster and even though they look bigger, they will be harder to hit because they feel so fast.
What you need to set to:
- 6:10
how to apply:
- From the main menu, click on the gear icon in the upper right corner of the screen
- Show
- Click on Aspect Ratio and select 6:10
1. Syn
With the two images above, you can see how the higher field of view setting compares to the lower one. The general idea is that the higher the vision value, the more peripheral vision you can have, which is great for reacting to enemies closing in on you. At 90 vision, you are less likely to be killed by enemies next to you without even seeing them.
This is why many professional players use 90 as their vision value. But as I mentioned above, most players aren't pros, and if you noticed in the image above, a higher display value also means your front view appears further away, which is great when spotting your enemies. Frontal angles may be harmful. Therefore, for this setup, I recommend something in the middle, which is 75-80.
What you need to set to:
- 75 or 80
how to apply:
- From the main menu, click on the gear icon in the upper right corner of the screen
- Show
- Click Field of View and select 75 or 80
Attention operator, please advise. Friday has a new order. Read these related articles and get ready to implement:
You might be right too. . . interested in:
- Rainbow 6 Siege Tier List 2021 [Rainbow 6 Siege Best Operators]
- [Top 10] Best Weapons in Rainbow Six Siege
- [Top 7] Rainbow 6 Siege Best Attacker
- Rainbow 6 Siege Attachment Guide (Best Attachments for Every Weapon in R6)
- [Top 25] Best R6 settings to give you an edge
- [Top 15] Best Graphics Settings for Rainbow 6 Siege
- The best weapon accessories for Rainbow Six Siege
- Rainbow 6 Siege Best Operators 2021
- [Top 7] Rainbow Six Siege best defender
- Rainbow 6 Siege Characters explained and how to play each one
- [Top 10] The Best Rainbow Six Siege Players
- [Previous 5 People] Rainbow 6 Siege Best Nomad Loadouts
- [Previous 5 People] Rainbow 6 Siege Best Jackal Shipments
- [Top 5] Rainbow 6 Siege Best Glaz Loadouts: Worst to Best
- [Top 5] Rainbow 6 Siege Best Finka Loadouts
- [Top 5] Rainbow 6 Siege Best Lion Loadouts
- [Previously 5 people] Rainbow 6 Siege Best slot loadouts
- [Top 5] Rainbow 6 Siege Melhor Dokkaebi Mount
FAQs
Rainbow 6 Siege Best Quality Settings - What to Set for Each? ›
It's difficult to pinpoint what a good K/D is in Rainbow Six Siege because each rank has a different average K/D. The general average is about 1.0 to 1.2, but K/D is often lower when you're in a higher rank since the players are more skilled and tougher to kill. A K/D lower than 0.8 is often seen as too low.
What graphics settings should I use for Rainbow Six Siege? ›- Resolution: 1920×1080.
- Refresh Rate: 240hz.
- Aspect Ratio: 4:3. Although there have been known bugs with this setting, it's still one that is preferred by most R6 players, such as Beaulo.
- FOV: 83.
It's difficult to pinpoint what a good K/D is in Rainbow Six Siege because each rank has a different average K/D. The general average is about 1.0 to 1.2, but K/D is often lower when you're in a higher rank since the players are more skilled and tougher to kill. A K/D lower than 0.8 is often seen as too low.
What should render scaling be R6? ›Lowering render scale can massively improve FPS performance, with a relatively small quality change between 80% and 100%. Changes to the quality of the screen are more noticeable below 50%. Thus we do not recommend going under this threshold.
Why do Siege pros play on low graphics? ›The act of playing on a lower resolution isn't actually just for wanting a more horrible gaming experience, but actually to stretch the screen to allow targets in-game to look larger and thus easier to shoot, or to boost the FPS (frames per second) for smoother gameplay on lower-end PCs.
Is Rainbow Six Siege GPU heavy? ›Although you do need a (relatively) decent dual-core CPU to handle the game, the engine optimizations really come into play if you're comfortable running things on low settings, as R6S only requires a GPU with 1 GB of VRAM to run.
Is a 9.00 KD good? ›Anything above a KD of 1 is above average and everything below is that is below average. An example of a good KD is 4.0.
Is a 0.58 KD good? ›A KD of 2.00-4.00 is quite good. This indicates that the player has more skill than the average player, and can get more kills during matches. A player who has a KD greater than 4.00 is considered a professional and can finish off a whole squad without assistance.
Is a 0.7 KD good r6? ›What is a good KD ratio? Any number greater than 1.00. It depends on the game, but generally a KD greater than 1 means you're winning most of your fights, with anything between 1.2-1.6 being really good.
What should I set my render resolution to? ›Most printers recommend a minimum of 800 dpi and the resolution from 1200 to 2400 dpi will be better. Because of relatively low-quality paper and high-speed printing speed, newspaper print does not require high resolution. It usually uses the resolution from 200 to 250 dpi.
What render resolution is best for FPS? ›
Screen Refresh rate: Maximum for your monitor (144hz, 240hz, etc.) Display Resolution: Set this to 1080p – If you have a very high-end GPU, you could use 1440p, but 1080p will be better for FPS. 4K is not recommended as it will significantly impact FPS.
What render resolution is best for gaming? ›Out of the many options available, we recommend any 1440p or 4K monitors. These are going to be what most gamers and game developers will use in the near future. Many games, movies, and TVs are optimizing their content for viewing in this impressive resolution.
Does lowering graphics quality increase FPS? ›When you lower the resolution of your game, you'll get more frames per second. This works by 'diverting' the computing power that your GPU is currently using. If it's using less of its power to increase the resolution, it's going to have more ability to increase the frames per second.
What graphics settings don't affect FPS? ›V-Sync, motion blur, and FOV
V-Sync, motion blur, and field of view (FOV) shouldn't impact your performance much, if at all. However, they're settings you'll find in nearly every PC game, and you should always adjust them.
Lower the resolution
Better graphics require higher resolution, which displays more pixels on the screen. It also demands more power from the graphics card and processor and may affect the FPS rate.
What Is GPU Sag. GPU sagging is an annoying thing that happens when your GPU becomes too heavy for the PCIe bracket and slot to hold, which then causes a sag towards the back end of the GPU where there usually isn't any support. GPU sag has become more and more prevalent as GPUs have evolved.
What games are heavy on GPU? ›- Spider-Man Remastered (August 13, 2022) ...
- Elden ring (February 25, 2022) ...
- Dying light 2 Stay Human (February 4, 2022) ...
- God of War (January 14, 2022) ...
- Final Fantasy 7 Remake (December 16, 2021) ...
- Halo Infinite (December 8, 2021) ...
- Far Cry 6 (October 7, 2021)
So, should you turn VSync on or off? If you're seeing a lot of screen tearing and you want it to stop, then you should turn VSync on. If you're experiencing severe input lag or dropped frames with VSync enabled, then you should turn it off.
Is a 4.33 KD good? ›A 1.5 to 2.0 are excellent ratios to have. At the same time, numbers way above the average Fortnite KD, such as 3.00 to 5.00, are extremely rare and often held by professional players or content creators and are not very realistic for players who play on a much more casual level.
Is a 15.00 K D good? ›Originally Answered: What is considered a good K/D ration in Call of Duty? According to me, 1–1.2 is good, 1.2–1.5 is very good, 1.5–1.8 is commendable, 1.8–2.0 is excellent, 2.0 and above is considered a MASTER.
How good is a 2.00 KD? ›
A K/D well above a 1.00 such as 1.5 to 2.0 puts you in the top 10% of players. If you're higher than 3.00, you're well above average and are likely in the top 1%. Some exceptional players will have K/Ds between 3 and 5, which puts them at the absolute peak of the game.
Does r6 use more CPU or GPU? ›Does r6 run on CPU or GPU? Although you do need a (relatively) decent dual-core CPU to handle the game, the engine optimizations really come into play if you're comfortable running things on low settings, as R6S only requires a GPU with 1 GB of VRAM to run.
Should I play Rainbow Six Siege Vulkan or normal? ›Vulkan enables Rainbow Six Siege players with lower end systems to experience significantly better gameplay. The option to choose the Vulkan launcher allows players to make an informed choice based on their PC specifications. Rainbow Six Siege is a game that relies heavily on system specifications.
Is r6 CPU or GPU intensive? ›To make it easier for you to understand if you're not tech-savvy, Rainbow Six Siege is a CPU and RAM-intensive game.